![]() I feel like I've been saying this a lot lately, but Children Of Morta's artwork is clearly excellent, even more so in motion. ![]() ![]() It puts a creative spin on the dungeon diving Diablike, and does away with the incessant clicking and faffing about that often puts me off those. Compounding this is the way its cut scenes (which to their credit are short but still skippable) play immediately after a failed run, ie at the exact moment you don't want to see a cut scene. However much the narrator rumbles and the script tries to talk about things weighing heavily on shoulders and love and bravery and this and that, if I simply said "The Corruption is spreading", you'd already know everything about it. It's a generic story, ponderously told, and the promise of shaking it up with the family angle is undermined by its not particularly interesting characters. The concept is terrific but I just had no reason to care. Now read that last sentence aloud slowly enough that it takes several minutes, and as though it's the most profound thing ever said. Each has their own weapons and talents, and there are endless cut scenes about how they all come together to stop the evil purple goop coming down the mountain to englubben everything. Instead of classes you choose a member of the family to delve into the ISO standard monster cave underneath the family mansion. It's a slashy light Diablo-ish game without the loot. Ignoring the state of games about dads (because they're about dads, not families, which is sort of accidentally on point), can you even name the parents of more than a couple of game characters? There are probably more about orphans than about someone who, even in passing, has parents.Ĭhildren Of Morta is all about the family. Games about families are pretty uncommon.
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